Roll Your Own Rollover ScriptsPart 1 |
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This page is designed to show you how a JavaScript rollover works. Instead of bloating your page size with unnecessary code, you can insert streamlined code of your own. View source on this page to see the code, and feel free to copy it. |
The button above uses two images: |
The button above uses two images: |
Step 1 (below): List the images on the page and give them simple variable names, such as img1 and img2. |
img1 = new Image(186,95); img1.src = "images/start.jpg"; img2 = new Image(153,105); img2.src = "images/indexbutton.gif"; img3 = new Image(186,95); img3.src = "images/startglow.jpg"; img4 = new Image(153,105); img4.src = "images/indexbutton_on.gif"; |
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Step 2: Include a function that will change the image when the function is invoked. | |
function changeimage(imgx,placex)
{ if (document.images) { document.images[placex].src = eval(imgx + ".src"); } } |
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Step 3: Modify the A HREF tag (which makes the image act as a link) to include an onMouseOver instruction (using the function from Step 2 above) and an onMouseOut instruction, also using the function. | |
<a href="index.htm"
onMouseOver="changeimage('img4','daisy');" onMouseOut="changeimage('img2','daisy');"><img src="images/indexbutton.gif" name="daisy" alt="JavaScripts Index" width="153" height="105" border="0"></a> |
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Using the NAME AttributeNotice how the "place" of the image on the page is labeled with the NAME attribute in the IMG tag. |
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One of the nicest things about this script is that you can use it to change a lot of separate instances of one graphic (e.g. a bullet or pointer) AND to change an image in a different location on the page (e.g. show a picture when a button is moused over). See examples of these effects. | |
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